Aloria
writing is hard
3
102
writing is hard
I need to write a scene where bad stuff happens to good people and I don't wanna


Also. like... I was told by someone that I make really good "hate sinks"
and my badguys aren't very crafty. but seriously. people in power don't have to be crafty. look at reality.
I thought this was going to be about how writing a whole book is hard.
But yes, this is also hard!
I will say, I tend not to be someone who overly fixates on my villains. I feel like some people get too close to justifying their villains. Bad guys are cool, I get it. But like you said, villains don't have to be smart or crafty. I think villains are more interesting when they have a point but are simply going about it the wrong way. In Totality, Cylence's primary motive is making the universe safe for Totality, which is not much different from what any other leader would do. It's just doing it with slavery and genocide is not great.  Angry I never really think of him as sympathetic, just narrow-minded. Plus he has a clear cruel streak. Probably the most fun bit is learning about who he was before he was Totality, though the details from that are mostly in the next book.
With Sender Silent, Mark Titus is the nominal villain, and he's not really sympathetic at all, he's just a big jealous jerk. But the co-protagonist is also a dickhead so, man, tough call there. Sometimes everybody sucks. My only hope at this point is making the Carpathian cool, but he's more weird than anything.
the horrors persist, but so do we

(aka large mozz)
I keep running into the issue that I'm writing politics. But I have to FORESHADOW stuff. But I can't because my story is written with only 3 POV characters. But I can't just have shit blindside the characters because it might seem like "deus ex" crap and bad writing. But it's... how? 
How do I show that the badguys are up to no good without giving all the information to the protagonists beforehand?
I can think of a few ways but they all boil down to leaving clues. You can even have clues where it's not obvious they are clues, they just look like world-building details. But in reality they are key indicators of what the bad guys are doing!
I admit I'm not the best at that, but it's definitely a good approach.
the horrors persist, but so do we

(aka large mozz)


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